![]() Some 12-year-old d!p$#!t crying on team-speak does not help create atmosphere. Mutli-player means that developers get to stop working after the levels are built and they expect the customer to create their own sense of immersion. There were way too many cut-scenes that left me wondering, "Why am I not controlling my character right now?" FFS, the majority of the endgame is comprised of QuickTime events. The story was supposed to be psychological but I seriously had no emotional response to it. I basically just walked through the whole game in stealth, it was so boring and un-engaging. The story was Campaign was just over six hours. ![]()
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